Typical delivery media include:
- Instructor-Led Training (ILT) > in a classroom, lab, or onsite
- Virtual Classroom > synchronous eLearning delivered via live Web connection, Web instructor-led learning
- Virtual Lab > live and synchronous virtual machine or a self-paced sandbox
- Self-Paced Training > asynchronous eLearning delivered as hosted or through CD or file on the local machine)
- Mobile Learning > mLearning for MP3/MP4 player, PPA, and smartphones
- On-the-Job Training (OJT)
- Job Aides > cards, posters, ePaper
- Collaborative and Social Learning > includes collaboration suites, coaching, mentoring discussion threads, learning Wikis, expert-produced blogs, and relevant RSS feeds
- Learning Management System (LMS) and supports
- Evaluation Systems > reaction/satisfaction, knowledge/skill transfer, application on the job, on the job performance improvement, return on the training investments, and predictability of future success
- Blended media delivery combining any or all of the above as indicated by the learner and media specifications analyses and design documents
- Extended deployment resulting in missed delivery dates and costs
- Project failure at final implementation resulting in lost and dissatisfied stakeholders and learners
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