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Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Monday, January 10, 2011

It's Not the Weapon, but the One Who Wields It...

I have been spending some time on LinkedIn lately, specifically on group conversations. Recently the E-Learning 2.0 group got my attention. The discussion was based on what would be the most relevant eLearning technologies of the 21st century. Now I am a product strategist, learning technologist, and lacrosse coach...
Whenever it comes to discussing how to best use technology, learning systems, or lacrosse sticks, and whether using it will make a difference, it always comes down to the same thing... "It's not the tool, but the one who wields it" that scores the goal... That takes preparation...


This means that the future of Enterprise 2.0, social tools, mobile, or any other advances in eLearning will depend highly on whether those who implement these tools to make business critical and or academic information available - are mapping the right tools, to the right job roles, and for the right reasons. It all comes down to needs analysis and how providers design a set of learning and knowledge management systems around those needs.


 As a learning or knowledge management professional, what can you do?
  • Conduct a needs analysis.
  • Identify the organizations goals and business drivers.
  • Identify critical job- and team-based tasks.
  • Understand the parameters of the work environment and its context.
  • Know your learners and knowledge consumers.
  • Involve all stakeholders in the process (IT, HR, Operations, any business unit that may be "touched")
  • Avoid the "flavor of the month..."do not implement a new technology just because everyone else is using it.
  • Bring in experts when you need them
  • Choose the right tools for the right jobs
New technologies are the weapons for success in the years to come, but remember, it's not the weapon, but the one who wields it...

Friday, September 24, 2010

Is mLearning Like eLearning?

Is mLearning Like eLearning? This is a question I recently responded to as posed by Janet Clarey, Technology Editor from ELearning! magazine from a LinkedIn group she moderates (The ELearning! Magazine Network). In one of Janet's comments, she thinks the key in in the "m," - I agree. It's an important question and because we've discussed mLearning several times in this blog, so I thought I would share my response...


Great question and to Janet's response, the "m" is very relevant right now. To answer directly, mLearning is a form of eLearning in that it's electronic but should otherwise be treated as a very different medium. At the same time, some are making many of the same mistakes made when eLearning first came out...

 

For instance, efforts and tools designed to convert and deliver PowerPoint and traditional eLearning into mLearning eerily parallel efforts to convert traditional classroom training and later PowerPoints straight to eLearning. We all now how that turned out... Why did they do it that way? Because it was new, shiny, and at least in the beginning, eLearning differentiated itself from classroom training as the latest and greatest... (and probably also because true instructional designers were not used to develop). However, it also resulted in very expensive and time-consuming development cycles along with content that often did not address the needs of its learners. Yet now, we are seeing new mobile products designed to develop and deliver "rich mobile media" that allow conversion of PowerPoints or include interfaces that are either not intuitive or are hard to use because they were really designed for use in a standard PC, Mac, or Linux browser. Some have come full circle...

 

For mLearning as with any medium, instructional designers and course developers need to ensure the medium will meet the needs of the organization's business context and learner. Mobile is useful when it is short, simple, and can be agnostically delivered to many devices. Think 2 minutes with content that's light to stream or download. Think MP3 for audio, think MP4 for video, think HTML or PDF for talking points, process diagrams, checklists, sales positioning, etc... As opposed a large PowerPoints or movie files that are large to download or stream, too long to maintain an attention span on a smart-phone, and are just plain not appropriate for the mobile learner. Mobile is meant to be augmentative and add value as part of a larger and blended learning path. It's for the learner on a plane, train, or automobile; for sales person on the way to propose a new product, for the field-tech who is making an on-site repair. Mobile is for the learner on the go. It needs to be designed, developed, and delivered that way.

 

So in the end, mLearning can be like eLearning if we make the same mistakes we did 10 years ago, or we can make it different... ;]


Friday, June 26, 2009

Tips for Driving the Appropriate Use of Learning Technologies through Practical ISD

Like many powerful tools, learning technology can help or hurt – it depends on how it is used. Getting others to use these technologies appropriately can be a challenge. Those of you around when eLearning was young were able to observed mismatches in learning technology to solution. In that case, eLearning often mismatched the needs and job context of the learner especially when the requirement included some form of behavior or skill acquisition that needed to be applied on the job. This problem is equally if not more prevalent today with new social media and mobile learning technologies available. Many are building wikis, writing blogs, and syndicating podcasts while grouping them under the Learning 2.0 umbrella, but does their content really support learning or a form of communication by providing access to information? If we are going to use or evangelize any learning technology, we need to get back to the basics – instructional systems design. If other learning professionals lack this basic competency, we need to help them.

Ideally, learning professionals have some training and background in instructional systems design (ISD), but we do not always see that in the real world. Even instructional design degree and certification programs tend to focus on the academic versus practice and lack preparedness for applicability when the graduate gets a job. Anecdotally, how many folks do you know with degrees in an area of expertise but lack the real-world experience required to apply it effectively? The old theory versus reality problem… At the same time, there is a basis for the application of ISD, and that’s the trick, applying ISD at practical and appropriate levels.

As learning technologists, practical ISD at a simplistic level tells us we need to help stakeholders and other learning professionals focus on alignment with business goals, business tools, and the work environment. Then we need to identify the needs of the learner by role and what must be accomplished on the job in the ideal world. We need to determine if a training or learning solution is required (it’s not when the problem is systemic or motivational), create a profile of the learner to include what they do in the real world, and map all that to the type of content that will be required (auditory, visual, kinesthetic, blended). Factor in budget, obstacles, and time to proficiency requirements and we can prescribe a set of learning technologies that meet those needs. As learning technologists, we need to push this approach.

If a learning technologist is not available, job-aides like tool matrices or decision work-flows can help stakeholders and development teams make decisions where learning technology is not a core competency, but later on, experts in the required technology need to be involved - especially in the analysis, design, and development phases. Learning technologists or experts will need to hold hands when their stakeholders are too far from their comfort zones.

If starting fresh or embarking on bleeding edge technologies, do some research to benchmark what’s been done successfully by others. When you have identified which technology will meet your needs, incubate and pilot. Start with small groups and the low hanging fruit during the initial test phases and then focus on the larger wins with larger groups as you proceed. Over communicate your wins but document your mistakes and don't forget the lessons learned - they drive efficiency and cost savings later on.

Lastly, ensure you communicate the purpose and value of the learning technologies up and down the food chain as this will drive adoption with your stakeholders and learners, along with prescriptive usage the learning professionals at your organization will need to drive.